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Campaign Staff

The following people are in charge of overseeing the operations of the campaign, to some degree or another, as detailed below. If you have any questions, feel free to content them either through the forums using the account name given, or via email (if provided).

Evil OverseerCampaign Coordinator and Site Administration
Hamerton, ScottForums: Scotts_hamerton at hotmail dot com
Grand ArbiterRules Adjudicator
Van Slyke, AndreForums: Beleqwayabeleqwaya at gmail dot com
Master TinkerCustom Content Adjudicator
Adler, ThomasForums: The Pumpkin Kingdont3verjudgeme at hotmail dot com
Royal ScribeDocumentation Quality Control
Webber, IanForums: Shoggothontheroofnot available
Sanctioned LoremasterLore and History Generator
Noussitou, SachaForums: S.K.not available

Campaign Sourcebooks

Path of the Nomad players and game masters may use the following material anywhere in the campaign. All other material is not permitted at this time, unless specifically stated on this page.

  • PLAYER'S HANDBOOK (excluding deities)
  • PLAYER'S HANDBOOK 2
  • PLAYER'S HANDBOOK 3
  • MONSTER MANUAL (excluding the Racial Traits chapter)
  • MONSTER MANUAL 2 (excluding the Racial Traits chapter)
  • MONSTER MANUAL 3
  • DUNGEON MASTER'S GUIDE
  • DUNGEON MASTER'S GUIDE 2 (excluding Boons)
  • ADVENTURER'S VAULT
  • ADVENTURER'S VAULT 2
  • ARCANE POWER
  • DIVINE POWER
  • MARTIAL POWER
  • MARTIAL POWER 2
  • PRIMAL POWER
  • FORGOTTEN REALMS PLAYER'S GUIDE (see page for allowed content)
  • EBERRON PLAYER'S GUIDE (see page for allowed content)

The following resources are currently being play tested and considered for inclusion. Players are free to use any content from the book, but if it is later denied, characters with content from that source will need to be adjusted.

Campaign Files

Many helpful log sheets and campaign files are listed below. Items that are in bold are very important to have access to. The rest are merely for convenience to anyone interested.

The Path of the Nomad Handbook concisely details the important aspects of the setting in a simple format.

The following log sheets are for player use:

Log sheets for tracking player reward coins, authoring credits, and game master credits are available. These items can all be tracked by using signed coins, instead of a log sheet.

These files are usually only needed by game masters:

Note: Michael's, the craft shop that you've probably seen but never visited unless your grandmother dragged you there, sells 2.5" hole punches that are perfect for cutting out the reward coins.

Aelrosian Races

Several additional Aelrosian races are available for play, with more coming soon.

Access Templates

Path of the Nomad makes use of special custom templates called access templates that can be added to player characters. They grant versatility and a small power boost to characters. Access templates can be acquired in game, or by expending player reward coins or game master credits.

Errata

Path of the Nomad uses all Wizards of the Coast, 4th edition errata for campaign resources, where applicable.

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