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Campaign Setting For Players For Game Masters Help |
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Level PairingAny game system in which player characters have levels invariably gives rise to the issue of level disparity. Level disparity is exactly what it sounds like, multiple members of a group separated in level by a large or simply noticeable margin. The point of this article is to present a system by which characters can normalize their levels around each other, thus reducing the effects of level disparity. This is called level pairing. Game TiersIn addition to the normal tiers, heroic, paragon and epic, Path of the Nomad games are differentiated by splitting the three tiers into upper and lower.
Setting a TierAt the beginning of a game, game masters are responsible for setting the tier of that game. Players are responsible for adjusting their characters accordingly to play within the given level range. If a player's character is too low of level for the chosen tier, then they will need to have their effective level increased. If the character is too high of level, then their effective level is decreased. Characters whose levels are within the chosen tier are not affected. Effective Level vs. Actual LevelA character's actual level is their unmodified class level. A character's effective level is the level that they are being played at, in spite of their actual level. The character's effective level determines their level dependent bonuses to AC, defenses, HP, attack rolls and skill checks, as well as limits on magic item usage and powers or abilities that have greater or lesser effectiveness depending on level (eg, magic missile and sneak attack). It also affects access to class powers and feats in the case of character's that have lowered their level. Elements of game play that always use actual level include wealth by level and level based increases to ability scores. Increasing Effective LevelCharacters that raise their effective level need to make the following adjustments.
Decreasing Effective LevelCharacters that decrease their effective level need to make the following adjustments.
Increasing into Paragon TiersCharacters that have their effective level increased to a level in the paragon tiers gain the paragon path features of the paragon path for their race. If a paragon path feature allows a character to choose a power, they do not choose a power. Limitations
Pairing and ExperienceCharacters that are paired have their experience gains adjusted. For each game tier that a character is raised they gain 10 additional experience points at the end of the game. For each game tier that a character is lowered they receive 10 less experience. Making Sense for Game MastersThe level pairing system doesn't really make sense in terms of style, which is fine, as it's not really meant to. The purpose of level pairing is to facilitate players being able to play whatever characters they want with whomever they want. Game masters are free to disallow level pairing in their games. It is strongly advised that game masters not allow characters to spontaneously abandon their effective levels, especially in the middle of a heated battle. The point of characters lowering their level is to maintain the challenge of an adventure regardless of the character. Allowing a character to negate this penalty as they see fit defeats the threat entirely. Exactly what levels an adventure allows is set by the game master. Players are expected to work within these limits and game masters are expected to set reasonable levels for their adventures. Ideally, most level pairing is done to raise a character's level, rather than lower it, as increasing effective levels only enhances a character, whereas a lower effective level is much harder to keep track of and incurs consequences. |