Wiki Home | The Cloudspire Chronicle Recent Changes |

Campaign

Setting

For Players

For Game Masters

Help

edit SideBar

Path of the Nomad Game Master's Guide

If you're planning on joining the illustrious few that run Path of the Nomad games, please read all of the following material listed below. I know that's asking a lot, but having every GM on the same page is a major boon to the consistency and reliability of how games are run, something that will keep players coming back.

If a page doesn't exist yet, please check back later.

The Wiki Commandments

  • Do not add custom content without permission (see below).
  • Do not use proper nouns from the real world, copyright or otherwise.
  • Do not add copyright material, unless it is a picture, in which case it must be credited.
  • Do not make prejudice comments of any kind, or use profanity.
  • Do not use absolutes when referring to the world of Aelros. For example, deepest ocean, oldest city, tallest mountain, etc. Absolutes in reference to your own private area are fine.
  • Do not put knowledge check DCs in the wiki. If its in the wiki, its public knowledge.
  • Do use proper Canadian spelling and grammar (imperial units are preferred, in accordance with the standards of the Dungeons and Dragons product).

Campaign Style

The style of the Path of the Nomad campaign setting is a mid-level magic, fantasy setting. There's magic portals and items in a lot of places, but the power of rituals and spells is relatively limited in scope. There are no guns, no gunpowder, no steam-powered machines, warp drives, stellar travel, laser guns, or any other mechanical devices not operated through pure physical energy or magic, or to put it more specifically, the only technologically advanced power source in the world is magic itself. If you want to include a troupe of gnomes with mechanical devices that use gravity, springs and other mundane mechanics, that's fine (within reason), but adding steam powered engines to said devices is not.

As a special note, this is not a hard, unbreakable rule. There might be a small portion of the world with access to such devices, but if that's the case, it needs to be approved by campaign staff.

Running Games

Designing Content

When adding content to the setting, please read the following articles.

If your custom deity or sponsor has been approved by campaign staff, the page will be locked to prevent future mischief.

Other Campaigns

You can run your games in worlds other than Aelros, including your own custom world.

Game Master Benefits

Custom Content and Migratory Content

Custom content is defined as any class, power, feat, item, monster, NPC, ritual or any other migratory content that is not part of the official campaign resources. Whereby migratory content is defined as anything that a character can take from one game to another, even if it's only part of it. All custom and migratory content must be approved by campaign staff.

Custom Content Standards

  • All items, magic or otherwise, are migratory custom content
  • All rituals are migratory custom content
  • All deities are migratory custom content
  • All non-unique creatures are migratory custom content

If your migratory content does not, in any way, adjust a character's abilities, you are free to introduce it without permission. Example: a new type of valuable spice.

Edit - History - Print - Recent Changes - Search
Page last modified on June 19, 2010, at 09:16 PM | Installed by SimpleScripts