Wiki Home | The Cloudspire Chronicle Recent Changes |

Campaign

Setting

For Players

For Game Masters

Help

edit SideBar

Economy

  1. Why Change it?
  2. Aelrosian Economy
  3. Converting Values
  4. Coinage
    1. The Ip Symbol ()
  5. Playing with Money
  6. Character Income

The economy of Aelros does not use the standard model presented in the PHB. The page below details exactly how the new model functions. This page contains a very large amount of information regarding the economic state of the land, but keep in mind that very little of it is actually mandatory to know. The page is organized in an attempt to put the most important content at the top, and the less important content at the bottom. If you read only some of it, make sure to read the Aelrosian Economy section; the rest is really just flavour. W

Why Change it?

It was decided by the majority of the campaign's founding members that an economy in which silver pieces and copper pieces actually meant something would be more robust, and a world in which adventurer's didn't have to spend the wealth of a whole kingdom to buy a single magic item would be more realistic. It is also beneficial to the state of the shared campaign, as it allows for standardized monetary awards to be used.


Aelrosian Economy

Currency across Aelros is governed primarily through the Exchange Union, a group dedicated to promoted trade and maintaining a standard of currency throughout the land.

A single printable page of this article's most important information can be found here.


Converting Values

Under the Path of the Nomad system, the important coins divide into each other by one hundred. So, one gold coin is worth 100 silver, and one silver coin is worth 100 copper. There are more than just gold, silver and copper, but they aren't used nearly as often, especially in the case of disinterested players; they're described purely in the interest of content. For clarity, gold and gold30 are synonymous terms, as are silver to silver30 and copper to copper30.

When purchasing goods out of the PHB, or another source that uses the default price scale, use the following conversions to arrive at new price.

New Characters

A first level character starts with 100 silver30.

Non-magical Items

When purchasing non-magical items, use the following conversions.

Old PriceNew Price
1 GP1 Silver30*
1 SP10 Copper30*
1 CP1 Copper30*

*silver30 and copper30 are the names given to specific weights of coins, as shown below. In effect they are just "copper" and "silver".

Magic Items

When purchasing magical items, use the following level-based values.

Heroic Paragon Epic
172s 1110g 82s 2166g 92s
280s 1213g 70s 2276g 60s
398s 1317g 08s 2387g 18s
41g 30s 1421g 00s 2498g 70s
51g 80s 1525g 50s 251bc* 11g 20s
62g 52s 1630g 62s 261bc* 24g 72s
73g 50s 1736g 40s 271bc* 39g 30s
84g 78s 1842g 88s 281bc* 54g 98s
96g 40s 1950g 10s 291bc* 71g 80s
108g 40s 2058g 10s 301bc* 89g 80s

*a bc is a Blue Crown, an exceptionally large denomination of money worth 100 gold30.

Non-standard Magic Items

Pursuant to the prices above, the table that follows gives conversion ratios for nonstandard prices by item level. To use these conversions, multiply the gold value of the item by the item's level multiplication factor. The number that you get is the amount of copper30 pieces the item is worth in the new system. The conversion values slowly decrease because of the difference in scale from low to high level between the two systems; the amount of money calculated is worth the same percentage when compared to suggested wealth levels, +/- 10%.

These conversions apply primarily to consumables and ritual component costs.

Heroic Paragon Epic
116.346 1111.358 212.705
217.949 1211.051 222.394
317.157 1310.471 232.081
414.620 148.268 241.519
514.673 157.381 251.262
614.238 166.258 261.002
715.000 175.744 270.866
815.392 185.161 280.736
913.114 193.884 290.660
1012.561 203.319 300.613

For example, the Remove Affliction ritual normally has a component cost of 680 gold. As a level 8 ritual you would multiply 680 by 15.392, which gets you 10466.56 copper pieces, or 1 gold30, 4 silver30 and 66 copper30 (plus 6 Tin30, if you want to get specific).

Existing Wealth

Existing wealth is converted in exactly the same way as non-standard magic items. Write your gold as a decimal value, then multiply by your level's corresponding factor on the table above. Convert from copper as needed.


Coinage

All official currency throughout Aelros is precious metal in minted coinage. The average coin of the realm is a disc about 30mm in diameter and 3mm thick. Coins with less precious metal tend to be smaller and thinner, but are still comparable in size thanks to alloys.

A wide variety of iconography and emblems adorn the various coins, especially in cities with a high level of migration amongst the nobility. In Cloudspire market a person is likely to come across currencies from no less than fifteen different nations. The only unifying factor between them is the amount of precious metal they contain.

The following list of coins are considered to be universally accepted, though only the three bold lines are economy standard, according to the Exchange Union. The exclusion of the lowest copper pieces has caused quite a bit of controversy amongst nations that aren't as well off. These nations continue to mint lower value coins, to the dismay of the EU.

Official CoinAcronymsCompositionApproximate Worth
White Crownnone25 carats white diamond on 120 grams platinum1,000,000.00 CAD
Red Crownnone15 carats ruby on 120 grams platinum500,000.00 CAD
Blue Crownnone5 carats sapphire on 120 grams platinum100,000.00 CAD
Gold Crownnone5 carats yellow topaz on 100 grams gold10,000.00 CAD
Gold30G30, Geldat, Gerdat, Oredag30 grams gold1,000.00 CAD
Gold15Fideen, Hafdat15 grams gold500.00 CAD
Gold3Whit3 grams gold100.00 CAD
Gold1Mudgold, Spitgold1 gram gold50.00 CAD
Silver30Tilver, Sunnit, Whip30 grams silver10.00 CAD
Silver15Sliver15 grams silver5.00 CAD
Bronze30Shim30 grams bronze2.00 CAD
Bronze15Auger15 grams bronze1.00 CAD
Bronze6Hahler6 gram bronze0.50 CAD
Copper30Hock, Iggit, Lunker30 grams copper0.10 CAD
Copper15Dopper, Lop15 grams copper0.05 CAD
Tin30Fidder, Ip30 grams tin0.01 CAD
Iron30Haflip30 grams iron0.005 CAD

Unlike the smaller coins, crown coins are usually rectangular bars with jewels inset in patterns across the surface. The value of these coins is more of an agreed value than a true worth, though the EU does its best to ensure that the coin is as close to its printed value as possible. It's also relevant to note that the average person rarely deals in gold pieces, and only the grandest of exchanges, such as the kind between kingdoms, ever makes use of the largest crown coins.

Exchanging Coins

The table below gives a complete exchange ratio for all coins smaller than a Gold Crown.

 Gold30Gold15Gold3Gold1Silver30Silver15Silver6Bronze15Bronze6Copper30Copper15Tin30
Gold301:12:110:120:1100:1200:1500:11,000:12,000:110,000:120,000:1100,000:1
Gold151:21:15:110:150:1100:1250:1500:11,000:15,000:110,000:150,000:1
Gold31:101:51:12:110:120:150:1100:1200:11,000:12,000:110,000:1
Gold11:201:101:21:15:110:125:150:1100:1500:11,000:15,000:1
Silver301:1001:501:101:51:12:15:110:120:1100:1200:11,000:1
Silver151:2001:1001:201:101:21:12.5:15:110:150:1100:1500:1
Silver61:5001:2501:501:251:51:2.51:12:14:120:140:1200:1
Bronze151:1,0001:5001:1001:501:101:51:21:12:110:120:1100:1
Bronze61:2,0001:1,0001:2001:1001:201:101:41:21:15:110:150:1
Copper301:10,0001:5,0001:1,0001:5001:1001:501:201:101:51:12:110:1
Copper151:20,0001:10,0001:2,0001:1,0001:2001:1001:401:201:101:21:15:1
Tin301:100,0001:50,0001:10,0001:5,0001:10001:5001:2001:1001:501:101:51:1

If you really want to convert the crown coins into smaller coins, something that should almost never come up in game as a traditional exchange, here's the ratios to convert them into other crowns and gold30.

 White CrownRed CrownBlue CrownGold CrownGold30
White Crown1:12:110:1100:11,000:1
Red Crown1:21:15:150:1500:1
Blue Crown1:101:51:110:1100:1
Gold Crown1:1001:501:101:110:1
Gold301:1,0001:5001:1001:101:1
The Ip Symbol

The Ip Symbol

The standard unit of measurement for Aelrosian coin is called the "ip", though it's rarely put to use, in favour of specific names for larger denominations. However, the symbol for the ip is still used widely to show sums that are monetary.

The ip symbol looks like a circle with a dot in the middle of it. When written as a single line, a monetary value looks like this, 5.43.21, where a dot represents a separation of gold, silver and copper coins (other coins are not used in notation). Non-leading dots are always placed in notation, even if there is only one type of coin. 5..21, or 43.21, or 5... Commas are placed after every third digit from the right for numbers with greater than three digits. 5,000.3,000.20 (5,000 gold, 3,000 silver and 20 copper).

You can easily place the ip symbol in the wiki by typing (ip) into the markup window.


Playing with Money

The following section explains the scope by which characters are expected to use the information above.

Non-Standard Coinage

The vast majority of coins traded across Aelros are Gold30, Silver30 and Copper30. The existence of other coins is often the result of nations refusing to adhere to the standards of weight and purity put forth by the Exchange Union, though some of them are simply alternate currencies used in other regions, or coins mistakenly minted at the wrong weight. Anyone that recovers these non-standard coins may return them to an EU office and receive their equivalent weight in standard currency (gold30, silver30 or copper30) for no fee, as the EU attempts to remove non-standard coins from circulation. They still charge to change standard coins.

The Name Game

When running games, or playing in them, it is not necessary to use anything other than "gold", "silver" and "copper". The other denominations are presented purely for flavour purposes. To understand the meaning of the different coins, it's helpful to examine the "estimated worth" column on the coinage table above, as it is quite close to real, modern day values (the price of gold is inflated about 40%).

Recording Funds

When recording how much money your character has as a single value, every two digits in either direction of the decimal goes "up" or "down" the scale of coins one step, in the order of copper30, silver30, gold30. Or more accurately, if you write the value in total copper pieces, it breaks down like this:

Going right-to-left, the first two digits are copper pieces, the next two are silver pieces, the next two are gold pieces, the next one is gold crowns, the next one is blue crowns and everything after that is white crowns. For example, the number 987,654,321 is 21 Copper30, 43 Silver30, 65 gold30, 7 gold crowns, 8 blue crowns and 9 white crowns.

The table below highlights how a single number could represent greater numbers of coins, using only copper pieces.

Copper:987,654,321
Silver:987,654,321
Gold:987,654,321

This next table shows the same as the above table, but for all coins, starting at tin. In this example, there is 32 copper, not 21, when compared with the above, as we are including one lower coin.

Tin30:987,654,321
Copper30:987,654,321
Bronze15:987,654,321
Silver30:987,654,321
Gold3:987,654,321
Gold30:987,654,321
Gold Crowns:987,654,321
Blue Crowns:987,654,321
White Crowns:987,654,321

The Weight of Coins

Keep in mind that it's unlikely your character is walking around with their entire wealth in their pocket in the form of copper. More likely they've got specific amounts of each type of coin, mostly because Aelrosian coin is heavy! Since 1000 grams makes one kilogram (or 2.2 pounds), a measily 33 coins weighs at least one kilogram in precious metal alone. Even easier to remember:

15 coins weigh 1 pound.

Obviously it's useful to have your money in a form that doesn't encumber you when you walk, which is why it should be taken to a money changer to make it more manageable for travel. Most people when they go out shopping don't carry hundreds of coins with them. They take a select few for their purchases, with maybe a few extra. It's this weight problem that makes non-standard denominations useful to the common person.

Campaign Perspective

Players should never be penalized for not knowing exactly how many of what specific coin they have. They should also never be expected to know what a "lunker" or a "whit" is. A player that wants to roleplay an exchange of currency is welcome and should be encouraged, but it should never be forced upon someone that doesn't want to. Ideally, a player knows the number of gold, silver and copper coins they have (meaning gold30, silver30 and copper30), and that's that. They can total up the weight from there, or take it to a money changer.


Income

How much money is 1 gold30, anyway?

Income for Non-adventurers

Since most of the world isn't out killing things and looting corpses for a living, it's helpful to compare a normal person's income to that of a contract killer. The average skilled worker nets about 10 to 15 silver30 per day for their efforts, before any taxes or expenses. Just like the real world, there are those that make substantially above and substantially below this amount. A decent number of Aelrosians are subsistance farmers, people that make or grow virtually everything they need to survive.

Income for Adventurers

See the wealth by level page for a guide on exactly how much equitable wealth a character should have, based upon their level.

Edit - History - Print - Recent Changes - Search
Page last modified on July 03, 2010, at 02:52 PM | Installed by SimpleScripts